Released August 20th, 2025
- Fixed how an implicit counted as a 4th affix for ascendant shards
- Crafted items now reflect current area level.
- Adjusted critical strike chance multiplier node on tree to be actually 10% base (was previously way too multiplicative, was giving like 5-10% flat per level)
- Changed how critical strike chance multiplier is handled on weapon affix. Previously did nothing.
- Adjusted the rolls of all critical affixes on weapons (previously way too high.)
- Changed right click functionality specifically for accessories when in inventory, so they can now be clicked into the custom slots.
- Changed rings and amulet vanities to be equippable
- Fixes the 3rd accessory slot not able to be used properly
- Added a 4th accessory slot that is unlocked in Hardmode
- Fixed all gear slots so they're now in the right place.
- Tooltips have been completely reworked.
- They now visually match the rest of our Custom UI
- They now show for all items when dragging an item, not just PoT items.
- When holding an item, and hovering over another it will display both tooltips.
- Names now correctly show their rarity color when holding the item
- Made Blood Oath and Fire Starter about 5x less common, Burning Red Boots about 50x more common
- Completely reworked how drop tables work. There is now proper item rarity stacking for deeper exploration map tiers and enables us to have item rarity on gear in a follow up
- Do note that there were several bugs found in the acquisition of items through the drop table. This will result in the more rare shards to become MUCH more rare as the previous values were not properly respected.
- Expect Echoing shards to be 50x+ more rare
- Adds an additional spawn point to the top of the Twins domain, enabled once the player gets there
- Fixed the Desert mapping area not having adjusted spawns due to bad copy paste
- Corrupt Shards cannot corrupt held item anymore unless you are holding it in the mouse, stopping accidental uses
- Corrupting shards should Properly update held item on use, stopping stuff like the item not updating & not retaining the corrupted tag
- Corruption shards Properly selected a random rare to use, and added safety check if none is found
- Fixed Shadow Orbs being unbreakable in multiplayer after Morven tells you to break them
- Added step to Whispers of the Deep quest to make the above more clear and consistent
- Properly generated Morven in multiplayer
- Changed the check for Morven being in Ravencrest, fixing it not working in multiplayer in niche circumstances
- Synced Simple Compass opening up the Ancient Ruin containing the Strange Antlers. Should make for less MP annoyances
- Added new Crimson Maw sprite by Gobiidae (thanks!!!)
- Added Pus Block and Weak Malaise items, sold by Alaric post-evil boss because he's crazy
- Added Alaric dialogue to reference his selling blocks
- Thrain Ironfist now sells Runestone and Powered Runestone after beating the Forest map once
- All sold items now have proper prices
- Replaced some logic for Lloyd to make spawning a little less complex, more consistent
- Fixed weird issue caused by the Old Man's map naming adjustment
- Reduced the amount of silk needed for Drawing the Bow quest to reduce grind
- Synced the amount of shadow orbs/crimson hearts broken in a world
- Removed Lloyd's unused, empty shop
- Made Lloyd show the right overhead dialogue for the number of orbs broken
- Properly hid Lloyd's overhead dialogue when "eaten"
- Crimson Maw animation properly plays & teleports the player to the Brain of Cthulhu domain
- Removed unused Lloyd dialogue
- Adjusted Lloyd dialogue to reference that Crimson Hearts can be broken after entering the BoC domain
- Localizations added for Polish
- Localizations added for Spanish
- Localizations added for Italian
- Localizations added for German
- Localizations added for Russian
- Fixed boss domains' max lives counts desynchronizing between players in multiplayer - the first joining players' lives count will now be corrected when more players join the boss domain.
- Fixed Queen Bee's Domain's spawn position sometimes being put inside tiles.
- Fixed an issue with Ravencrest town NPCs respawns happening more rarely than intended.
- Fixed the Starlight Bulwark running client code on servers.