Released August 25th, 2025
- Rewrote all hardmode maps to determine their area level/level condition by using the formula instead of hardcoding. This should result in less bugs around drops in maps not respecting the correct area level
- Fixed Fishron Map dropping early
- Fix for Skeletron Prime bag now dropping and throwing exceptions in odd scenarios
- Stopped NPCs from dropping mech boss summons
- War Shields and Boomerangs now have the right item level
- Completed quests are now selectable to see the steps again
- Completed quests can't be secretly pinned anymore
- Fixed some mouse texts, such as that of the ruler mode and minimap hovers, not displaying.
- Fixed tooltips not showing for item chat tags and similar mod elements
- Dragged inventory items' tooltips will now also display when hovering over item chat tags.
- Causing bosses to despawn in one way or another will no longer count as a victory. They will instead respawn in a few seconds.
- Explorable maps now drop -1 to +1 of their tier. So in a tier 8 you can drop tier 7-9
- Fixed passives outside of the initial viewport not responding due to existing outside of the parent UI element.
- Fixes loot distribution in chests. Should match that of mob drops now
- The implementation of extra accessory slots has been moved onto TML's shoulders, resolving all the remaining accessory-slot-related issues that were still present after the last batch of fixes.
- Extra accessory slots added by other mods may now show up if not disallowed by Path Of Terraria's internal filtering.
- Fixed various changes to stats not being applied when accessories are placed in additional slots (third or fourth). Examples: Shackles' defense, Pygmy Necklace.
- Fixed right-click equipment logic behaving incorrectly when it came to extra accessory slots.
- Fixed accessory dyes sometimes applying to the wrong accessories.
- Players will now be able to retrieve items from extra dye and vanity slots that might have gotten 'stuck in the shadow realm' after the last batch of fixes.
- Fixed staff hold animations desyncing in multiplayer.
- Multiple rings of the same type can now be equipped at once.
- Potions can now not be used while at full hp or full mp
- Added sell price of 20silver to all grimoire items.
- The check for “Tier x or Higher” explorable map completion was resolved. So if your quest is on “Tier 2” maps, you can complete 3,4, etc and it will count
- Each tier of explorable map quest has been reduced from 10 → 5
- Fixes an exception that could be thrown during the Elder Grovekeeper generation
- Fixes an issue with Fargos Mod compatibility. They should work together now
- Disabled vanilla spawned in the Destroyer Domain
- Destroyer Domain now forcefully spawns 6 pillars
- Fixes cloned map items rerolling the item level
- Significantly improved the way boss downs are handled, now being automatic for all bosses and synced properly and only once instead of per player
- Fixed map affixes not working in multiplayer
- Synced map area level & tier in multiplayer
- Synced tier downs in multiplayer
- Fixed Increased Boss Health map affix not working for some bosses (EoW, Sun Devourer)
- Fixed Wall of Flesh's box spawning at the wrong time
- Fixed some minor issues with Elder Grovetender