Released September 5th, 2025
- Added transition screens for all Towns, Boss Domains, and Explorable Maps.
- Added in a ton of Elemental functionality for both npcs and players, allowing a lot more diversity
- Added in item affixes for elemental damage conversion, i.e. +10% fire damage conversion (these apply to any weapon or wearable)
- Added Ignite debuff for Fire damage, applying on critical hits, which deals additional DoT
- All “On Fire!” debuffs have been moved to our own in-house “Ignited” system. Allowing us to have more control over it's behavior without hacky workarounds.
- War shields' cooldowns will now tick at 66% rate when swapped to another item.
- War shields will now player a very quiet sound when their cooldown period is over, making them easier to time, especially when swapped to another item such as the umbrella.
- Ravencrest's portal structure will now generate within the middle third of the world, i.e. closer to spawn.
- Fixed chargeable bows using up arrows even when not firing.
- Fixed right-clicking a shield or another accessory with a designated slot being able to equip it into a generic accessory slot.
- Fixed war shields' dash being triggered when using a different item and swapping to a war shield, sometimes allowing uncontrolled flight.
- Fixed button tooltips not showing up in main menu.
- Ravencrest Entrance Spawn should be prioritized more to home
- Disabled natural spawns in Skeletron Prime domain
- Fixed a couple minor issues with Elemental damage, such as Cold damage defaulting to a 0.2 conversion multiplier
- Fixed “Tiers” on affixes not saving properly
- Completely blocked the block swap mechanic in all subworlds
- Fixed error where moving between domains wouldn't reset some building permissions
- Allowed the Goblin Surveyor to show up on the Life Analyzer for convenience
- Fixed "Item is blocked by domain" tooltip appearing in the overworld erroneously
- Slight improvements to Morven pathfinding