Released April 27th, 2026
- Fixes a crash that could occur in Moon Lord domain when a certain NPC would spawn
- Fixes the calculation done to reduce damage taken when in rage
- Fixed a singleplayer-only issue of conflux resource acquisition on exploration maps not properly transferring back to the main world, causing overworld rifts to be the only valid source of conflux in singleplayer.
- Fixed enemies spawned in rifts and encounters being able to despawn off-screen, with the despawns also registering towards rift progression.
- Nerfed explosive slugs knockback
- Fixed explosive slugs damage being low and changed it to a 30% of base damage hit, not 50.
- Fixed demolitions expert damage bonus being global
- Fixed starcaller mastery damage scaling (was previously ~1% scaling...now its back to 100%.)
- Shields can no longer roll Added Crit affixes
- Added Crit Passives had their values reduced by roughly half across the board.
- Adds the "base" damage to the damage breakdown
- Fixes elemental damage double dipping for total damage.
NOTICE. The above change for double dipping damage may result in you losing half your damage. Don't worry though, you can still get insane amounts of damage through other means. This was unintended and was a bug.
- Fixes an issue that caused it where NPCs Contact Damage was critting every hit
- Fixes an issue where NPC elemental damage would double-dip into the damage. Making mobs do way more damage then they should
- Adds in Lloyd respawn tactics for the progression. This should make it so soft locks around lloyd questline is resolved.
- Fixes Explosive Knockback passive not being calculated correctly
- Fixes Cheaper Shops passive not being calculated correctly
- Fixes Deathrush Mastery passive not displaying correct tooltip