- Adds new shard, The Regal Shard (temp name). The regal shard transforms a magic item into a rare item with +1 affix.
- Adds the new regal shard to the currency pouch
- Add in a confirmation for portal closing which requires a second click within 3 seconds to prevent unwanted closures
- Adds the ability to zoom in the passive tree menu
- Sack of Holding display at end of map now shows obtained currency shards
- Adds in several Polish Translations (Thank you to our localizers, check out the leaderboards on the website)
This boss felt very easy for being a post moon lord boss. We wanted to truly have it be a challenge. This should bring it up to the post moon lord, stretch goals that we intended it to be.
- HP:
75,000 → 225,000 (3×)
- Contact damage:
50 → 150 (3×)
- Fire puddle damage (
SpreadTileFlames): 30 → 150 (5×)
- OnFire removed: Previously this would apply the default vanilla on fire ability. This has been replaced with our in-house Ignite system
- Pyralis deals +30% damage to Ignited targets
InfernalFlames projectile (fire puddles & burst flames)
InfernalBoss NPC (contact damage)
- Added normal item records back into the item drop pool: 67% normal / 30% magic / 3% rare.
- Reduced unique item weighting globally by 5x.
- Reduced automatic rarity scaling from item level so late-game drops don’t skew so hard into rare/unique.
- Scaled overall mob drop quantity from about 0.5x early to 0.2x late.
- Added map tier quantity scaling: higher map tiers now give more drops.
- Fixed map affix rarity boost math/display so affix strength applies sanely.
- Fixed player item drop rate multiplier so it affects the drop count before rolling.
- Fixed fractional drop-count logic so partial drops behave like real percentages.
- Currency/shard category chance now scales from 0.5x early to 0.2x late
- Fixed a small shared-modifier issue where gear and currency pool construction reused the same mutated rarity modifier.
- Unfolding Shards had their weight reduced by half
- Glimmering Shards had their weight reduced by half
- Increase chance of Shifting Shards
- Reduced base PoT related drop rates for everything by about 40%
Map chests have been significantly improved and should now feel much more rewarding to open:
- Map Rarity now effect chest loot (previously was a bug that prevented this)
- More loot Chests now contain up to 5 pieces of gear/currency (up from 3).
- Better rarity All map chests have a built-in +50% rarity boost, meaning Rare and Unique items are more likely toappear. This bonus stacks with any rarity affixes on your map.
- Smart Loot Gear found in chests now favors higher affix tiers, similar to how curated loot sources work in other ARPGs. You're less likely to find a max-level sword with only the weakest affixes.
- Changes stronger poison passive to be % inc damage not duration
- Changes ranged poison chance on hit to all damage poison chance on hit
- Changed one of the Faster Poison Tick passive to 10 to match the other one
- Fixes an issue where Poison could cause immunity for split seconds
- Fixes yoyo duration mode breaking yoyos that had infinite duration
- Highlighted lines now show from mastery to allocated nodes properly again.
- Fixes earned conflux not being displayed in MP environments
- "Extra(Elemental)Damage" affixes and adds them to the affix pool for Weapons and Quivers. This will replace the currently bugged conversion affix that is worded "X}% base damage as added element" The new affix is worded: "X% added damage as element" Your old affixes will now ONLY convert % of damage to an element, not add it.
- Fixed percentage increase critical strike affix to actually apply properly, previously wasnt at all.
- Arcane surge damage bonus text said 15% but it was actually 20%, the localization has been fixed.
- Adds a 0.2 second internal cd to starcaller per enemy.
- Buffed centre of the universe to 40% chance from 10%.
- Changed anticipated strike mastery cooldown from 10 seconds to 5 seconds
- Adds an 0.2 second cd to overheal mastery
- Reduced Explosive Slugs damage from 30% to 10%. The intent is for this to be a solid AOE mastery but not ALWAYS optimal on single target as it was previously.
- Reduced time standing still to trigger Advantage Shot mastery
- Reduced fat bullet multiplier to 30% to be more in line with other masteries damage bonuses.
- Changed Raging Spirits mastery to be a 10% chance from 5%
- Symbiotic summons drop an orb every 2 seconds down from 3 seconds
- Trade - You can now filter by Item Level (This required PoT Online 0.3.4+ listings)
- Trade - When using filters for the trade it now by default sorts by cheapest first
- Trade -Now has lazy loading or infinite scrolling so you can continue to see more listings the further you scroll down
- Trade - now allows you to choose 1x1 or 2x2 grid for listings
- Trade - Had it's design updated some.
- Trade - Removed Type Name Search. The item type dropdown covers all of this better.
- Trade - Fixes some of the item types filtering not working
- Trade - Now displays the total matches found when filtering