- Skill system overhaul - There is too much to list in detail. If you'd like to learn more check out https://github.com/Path-of-Terraria/PathOfTerraria/issues/764
- In a nutshell there is no skill augmentations, skill enhancements, and a new item called Skill Augmentation Orb to unlock these slots.
- It should create a system that is a hybrid between something like Last Epoch and Path of Exile
- Fixes an issue that caused Ravencrest to be stuck in nighttime
- Fixes an issue with Ravencrest generation in MP Environments
- Adds in the map drop for the Desert Themed Map (Automatically after the completions for explorable maps is achieved)
- Fixes an issue with the Grimoire Inventory Button
- Critter and Friendly NPCs no longer drop potions when killed
- Forces potions on the ground to despawn after 1 minute
- Shows progress for item gather quests in the UI
- Ensures passive tree selections are saved after the UI closes
- Ravencrest has been shrunk to reduce the amount of deadspace. This will result in less walking to and from NPCs for quests.
- Berserk skill has been given a visual indicator around the player when active
- You can now buy currency from Magic Shops. Alaric is the only NPC at this time that will sell currencies.
- Currencies will unlock as you progress your boss domains and quests
- Void Pearl particles now respect item color
- Stops tooltips for the hotbar from showing in inventory. This should fix seeing vanilla tooltips occasionally.
- Stops all items from being reforged the vanilla way. This was only possible through finding them in world-spawned chests and they wouldn't show but this is a failsafe to prevent unintentional buffs being applied to your character
- NPC Spawning in Ravencrest has been improved to spawn inside their relevant buildings more consistently
- Automatically picks up mana & health potions, even at full potions, to automatically use their effect if possible
- Various fixes around the usage of the map device
- Added tooltips to skills in the skills tree
- Localized Mana and Health Potion text
- Localized a bunch of stuff in the tutorial UI
- Added Hide/Show option for the tutorial UI
- Fixed Garrick giving Lunar Liquid when asking for a replacement map
- Stops friendly NPCs (Town NPCs, not critters) from spawning in non-Ravencrest mapping domains
- Eldric NPC has been resprited to something custom
- Adds in the Increased Potion Recovery Passive + added to the tree in a temporary spot
- Adds in the Increased Movement Speed Passive + added to the tree in a temporary spot
- Magic monsters now guaranteed drop a magic item
- Rare monsters now guaranteed drop a rare item
- The Ephemeral Raven now has a small glow to help see it behind terrain or in dark areas
- Fixes some issues around skill level calculation, specifically with the current debug skill tree and how + skill are added
- Queen Bee Domain now spawns much lower on the Y coordinate. This should prevent the queen bee from slightly enraging at jungle surface.
- Adjusts buff time left text to display properly below the buff image
- Adds useTurn to all battleaxes, broadswords allowing them to be turned mid-swing
- Add price & material tooltips to all items who use them
- Allows Quest, Tree, Stats UIs to be closed by hitting Escape
- All affixes that grant skills can no longer roll as decimals, but rather whole numbers instead
- Reduced the skill levels granted by affixes drastically
- Map Device sprites has been updated from it's Placeholder
- Polish the VFX of the Map Device Portal Effect
- Fixes an exploit allowing one to get affixes from their main-hand while using a different weapon through their inventory
- Fixes an issue with the Brain of Cthulhu health bar by preventing creeper from getting affixes
- Updates Ravencrest entrance generation to be more consistent, fixes some mistakes in old code
- Updated Ravencrest preview image to match the new background
- Added Arcane Obelisk drop to Entering Ravencrest quest, added dialogue to reflect this
- Stops Ravencrest entrance from having a ton of bad slopes if placed in an odd place
- Makes Old Man's custom profile data unload with the mod
- Makes arena NPCs despawn if no players are within a certain distance and returns spawner tiles if applicable
- There were tiers of map affixes that would roll 0. These have been removed.
- Stops hammering in Subworlds
- This should prevent a few progression skips that existed
- Switches around Iron and Copper Broadsword damage. Copper broadsword now has less damage than Iron
- Added the ability to Return from all boss domains. A portal will still be consumed.
- Fixes day/night not resetting in Ravencrest, causing issues
- Adjusts the position of the tutorial UI in step 11 to adjust for the quest book
- Removes old quest explanation popup, rendered useless by the tutorial
- Updates the Canopy Bird to Canopy Owl and has a great resprite
- Adjusted Twinbow shoot style
- Fixed Staff, animated Bow weapons having poor offsets on slopes
- Stopped Bestiary NPCs from having affixes
- Adds in Desert Explorable Map
- Several new builds have been added that can be found in this new explorable map
- Sandstorm Ruins
- Oasis Pool
- Adds in the following enemies:
- Antlion Trapper, an enemy that behaves like a bear trap, only vulnerable after snapping shut
- Scarab Swarm, a swarm of scarabs
- Haunted Head, a floating head that functions kind of like a Cursed Skull
- The spawn for Ravencrest is now prioritized to be closer to the starting spawn area
- During the guided tour quest, monsters in the Crimson and Corruption do not spawn to allow you to get to Ravencrest
- New Endgame Mapping Mechanic - Shrines
- Shrines can now spawn by default in your explorable maps.
- There are 5 new shrines that can appear
- Godlike
- Hardiness
- Restoration
- Unstoppable
- Haste
- Shrines will spawn a pack of mobs around them. All mobs that spawn in this effected area will be enhanced by this shrines ability.
- Right-Clicking the shrines will provide you with that shrines buff for a duration
- Fixes an issue with the timing of which quests were given to players
- Stops tutorial steps from bleeding between characters
- Changes the Simple Compass's arrow sprite to be much more simple
- Gives first quest if the tutorial is skipped to make sure the player goes to Ravencrest in some way and to give the book at all
- Prevent duplicate level ups able to be achieved through guided tour quest restarting.
- Prevents duplicate raven spawning from Guided Tour Quest
- When the guided tour quest is active, and you are speaking with an NPC, the guided tour quest is temporarily hidden
- Queen Bee Domain has been updated to reduce variance of tunnels to reduce change of no blocked entries
- Queen Bee Domain received some updates to try and fix some of the player sensor issues triggering environment effects
- Queen Bee domain has had Honey Lanterns added to it, and added in some plant variety
- All Vanilla Items now have a base type assigned to them. Base type is what determines the types of affixes that can roll on them. So you should now properly be able to use currency shards and receive affixes on vanilla items.
- Added Skeletron Prime Domain (Tier 3+ Map Completions)
- Includes SEVERAL new challenges to explore
- Over 20 new custom prefabs built
- Adds in hover tooltip when no skill is selected for the skill slot as to be more indicative with what to do with it
- When doing the Guided Tour quest you are given a free skill point to spend in order to complete the quest step
- Morven has received a custom sprite (Gobiidae is AMAZING)
- Ephemeral Raven has been resprited to be much larger and look much better (Gobiidae is AMAZING)
- Reworks Ephemeral Raven to be consistent in multiplayer, guides much better and more consistently in sp and mp
- Rewrote Ephemeral Raven's bestiary due to removed coin mechanic
- Fixed some issues with the Guided Tour quest:
- Stopped it from being clickable even when hidden
- Stopped the finished flag from being missed when skipped
- Fixed issue where completed tutorial flags would be cleared after being loaded
- Structure Helper dependency has been updated to v3.
- This should increase the speed at which all our prefabs are loaded and placed. Making for Subworlds to be generated faster
- Fixed Queen Slime spawnrate issue with DragonLens/other "no spawns" modifiers
- Added checks for structure spawns in Queen Slime, Deerclops domains to fix crashes
- Fixed Eye of Cthulhu domain gen not working at all
- Fixed Twins Domain not spawning the bosses properly in single player
- Reduces the usetime for broadsword from
65
→ 60
which is a very subtle change and won't be super noticeable but will make the broadsword swing slightly faster.
- Broadswords were rather underpowered with how slow they would attack. The damage numbers have been tweaked drastically to fix this
- Iron Broadsword
10
→ 18
- Steel Broadsword
12
→ 38
- Copper Broadsword
8
→ 26
- Katana was given a minimum area level to drop at
15
as it was a very strong sword early game.
- The Guided Tour Quest had some GUI positioning issues on monitors wider than ~3k pixels (so 4k and ultra wides) - Added an override to resolve this for those edge cases.
- Changes the way on how Explorable Maps are apart of the drop table system
- By default maps can only drop at the tier of map you are at plus 1. So if you are running a tier 5 map, you can drop Tier 1-6 maps.
- This can be further adjusted by rolling your maps and adding more rarity/quantity through difficult affixes on the maps
- Moves the Guided Tour quest UI behind the mouse
- Fixes passives not being saved/retrieved properly when navigating between subworlds
- Fixes passive tree UI breaking if you exit the world with it open then return to open it again
- The Quest Book Quest Steps is now updated in real time and will show you progress towards steps, such as having some of an item or some kills towards the goal
- NEW - Hardmode Progression
- Once you get to the tiered Explorable Maps you will begin progressing towards hardmode bosses. The first one you will encounter is Queen Bee and this can be gotten to by clearing 10 of the tier (or higher) required for that boss.
- You will not start progressing towards the next higher tier boss until you defeat the boss for the lower tier.
- Queen Bee Domain Added (Tier 1+) Map Completions
- Twins Boss Domain Added (Tier 2+) Map Completions
- NEW - Guided Tour Quest
- When you first arrive inside the Path of Terraria you will be taken on a guided tour of it's features and go over some of the mechanics available in the mod.
- This should allow new players an easier entry into the mod to learn more about it and get them going.
- Fixes an issue where non-hostile or critter mobs were getting monster modifiers.
- Added a tool's power to the tooltip display for any in-game tools.
- Fixes an issue where holding a staff on a mount would look weird
- Added an image for the mod on the Steam Workshop
- Passive tree was updated with a few new passives for attributes. Additionally this added a new system which allows us to have different values for the same passive throughout the tree allowing for more combinations.
- NEW - Enemy Modifier Mechanics
- Enemies that have a rarity will now spawn with random modifiers
- Modifiers that are effecting a mob will be displayed above the mob
- Magic Enemies will spawn with 1 affix
- Rare enemies will spawn with 2 affixes
- There will be additional content in-game that could add/remove/modify these affixes in the future to increase these limits and spawning methods.
- There are currently 4 modifiers
- Bulky
- Fast
- Aggravator
- Siphoner
- Harmful
- Garrick now has a custom sprite - Previously using Barkeep.
- New Item - Warden Bow
- New Item - Rooted Amulet
- New Debuff - Rooted
- Locks enemy in place for 1 second.
- Bosses cannot be rooted.
- Not in the general pool of affixes and only provided through unique items.
- Fixes an issue that caused implicit modifiers to not appear on items sometimes.
- The Skills Hotkey display has been updated to only show 1 character but you can now hover the hotkey to see more information about the skill and full hotkey name.
- Minera, Ash Wraith, and Fire Maw now all have banners
- Health and mana potions removed from Bestiary to clean that up some
- Fixes KeyNotFoundException being thrown by a Clothier's checking if a quest is available when you load into a world with him nearby
- New Endgame Mechanic - Mapping
- Maps have 11 tiers. You can start to drop Tier 1 maps upon reaching Hardmode.
- Maps will have “Themes” which will dictate what type of mobs you encounter and what bosses you may encounter to complete the map.
- Full Multiplayer Support
- Adds in the Map Modifier System.
- You can now roll your maps Magic/Rare using the in-game currency to increase the difficult.
- The rewards within them will be greater. Including quantity of items and rarity of items
- Adds the Forest Map
- The Forest Map has a unique new boss. Elder Grovekeeper
- New Mob Type - Ent
- New Mob Type - Entling
- New Mob Type - Canopy Bird
- Queen Bee Domain is now considered the Jungle
- Fixes an issue with the Map Device not consuming items correctly
- Improves grass growing in Eye of Cthulu Domain
- Fixes a few edge cases for Deerclops Domain for generation
- Deerclops domain lighting has been improved
- Hides quest icons from displaying when in undiscovered areas
- Stops the Old Man's icon from rendering & showing hover text when not discovered, to hide the Dungeon before discovery
- Removes all Hardmode natural boss spawns. This content will be replaced with the Boss Domains
- Fixes King Slime and Eye of Cthulu being able to be naturally spawned. No longer spawns naturally.
- Adds a skill passive icon for Lightning Nova
- Adds a skill passive icon for Fire Nova
- Adds a skill passive icon for Frost Nova
- Fixes the issue where opening Nova in the skill menu would bug the UI
- Fixes issues with allocating and de-allocating skill passive points
- Fixes an issue where some leggings could not be equipped
- Reintroduces the Accessory slots. You now have 2 accessory slots that you can use for any vanilla accessories
- Removes the ability to reforge or have modifiers on accessories. The base stats still apply
- Fix the possibility of the Deerclops domain from having too skinny of turns preventing travel
- Fixed the Ephemeral Raven spawning in Ravencrest (or other subworlds)
- Fixed Quest button continuing to appear after accepting a quest which would reset the quest progress
- Fixed some Morgana localizations
- Ravencrest now has a custom background
- Fixes some unique items not having the correct affix values assigned to them and not rolling correctly
- NEW Mechanic - Block
- Adds in the new Offhand “Shields”
- Adds the Bronze Kiteshield item
- Adds the Corroded Tower Shield Item
- Adds the Crimson Bulwark Shield Item
- Adds in the Leather Buckler Shield Item
- Adds in the Obsidian Shell Shield Item
- Adds in the Plank Shield Item
- Adds in the Shadow Barrier Shield Item
- Adds in the “Glancing Blows” Passive in the Passive Tree
- Adds in the “Increased Block Chance” Affix that can roll on Shield Offhands
- NEW Mechanic - Character Attributes
- Adds in 3 new Attributes that can be obtained through gear and passive points
- Strength - 5 Life per 10 Points
- Dexterity - 1% Attack Speed per 10 Points
- Intelligence - 5 Mana per 10 Points
- As of this moment there is no attribute requirements on gear but it's possible we add this in the future as a more purpose-built use for the attributes.
- Finishes the Morgana NPC Sprite sheet. This should resolve the issues where Morgana's sprite would change while she was walking
- Fixes the Echoing, Mystic, and Shifting Shard Sprite Sheets. They should no longer float weird in their animations
- Fixes unique items that explicitly set their name to a color (such as burning red boots setting it's name to red) not looking correct in the tooltip
- Fixes the inability to equip Path of Terraria gear
- Adds in health and mana portion drops to normal mobs (1/7 Chance)
- Fixes an exploit that allowed weapon swapping before the usage of the item was complete. IE no longer able to warshield spam.
- Fixes closing the passive tree with the Escape key. Should properly toggle now.
- Fixes an issue where Garrick would sometimes de-spawn while completing the King Slime quest. Halting progress.
- Fixes an issue where the Goblin Scout would spawn prematurely in Ravencrest
- Fixes an issue where Ravencrest would sometimes spawn in Hardmode before completing hardmode on the overworld.
- Fixes an issue with checking for quest status on worlds that do not have quests yet. This should fix the Arcane Obelisk waypoint UI
- Adds the map device recipe for 5 lead bars (alternative to iron)
- Owl Feather Droprate changed to 1/9 instead of 1/18
- Adds recipe to craft map device at workbench for 5 iron bars
- Tombstones can now be mined and placed in subworlds. This includes boss domains and Ravencrest.
- Ravencrest will now inherit the world hardmode setting. This prevents progression skips
- Built for release mode. This will remove the developer debugging you guys were seeing and any tooling that should be for developers only. Debloating ur game a bit as well.
- Resolves an issue with World Navigation throwing an error when opening the Arcane Obelisk waypoint system
Initial Release of Path of Terraria
- Fixes an issue with first time registrations of player stats
- Fixes an issue with the duplicate player names being registered - Should only see yourself one time on the leaderboard now
- NEW - Global Trade System
- Trade with other players playing Path of Terraria - Even if they aren't on your server or in your world.
- You can use https://pathofterraria.com/trade to see trades other players have created. You can also use the command
/bui
to open the buy UI.
- When you click buy on an item on the website you will send a webhook directly to your TML client to open the Buy UI for that item allowing you to complete the trade.
- To list an item you can use
/sui
to open the sell UI to list your item.
- Trades are completed with the in-game currency shards. These currency shards are apart of the global drop table.
- Adds in GUID tracking for players instead of by name. Should allow for renaming your players.
- Strength / Dex / Intelligence are now sent as apart of the Post Stats call
- This should resolve
Failed to Post Stats
for an outdated dependency issue
- Built for Release Mode. This should resolve
Failed to Post Stats
because it was trying to publish to a local API instead of the hosted one.
Initial Release of Path of Terraria Online